Tutorial: Making a Toon Shaded Background

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This technique requires a pretty solid grasp of Blender, and follows on from my earlier Blender Toon Shading tutorial and More On Toon Shading. I'm sure there's other ways to do this sort of thing, and I may have misremembered some things while writing this tutorial.

Here's the final image:

Setup

I started with Bathroom rev1 by Neospace on Sketchfab.

Here's the preview image from sketchfab:

I converted all materials into toon shaders using a "toon shader with input" node group as described in More On Toon Shading, and added lights.

I then removed and rearranged parts of the scene, added more models from Sketchfab and Blenderkit, and tweaked the shaders using similar techniques to More On Toon Shading:

One specific trick I used was to make my own tiles, which use a sharp edged toon shader on the grout and sides, but a softer toon shader on the faces, so the overall shading is soft but there's sharper lines of dark and light between the tiles.

I positioned the camera to be at about eye-height, and made sure everything was in scale, using a simple human-sized guide. Here's the scene with one wall removed, to show the lights, camera, and scale guide:

Rendering

I turned on bloom, used an object in the middle of the scene for depth of field on the camera, and made sure each light had contact shadows turned on. Here's a general discussion of working around some of eevee's quirks with shadows.

I don't add any effects with the compositor, because for some reason that always causes visual artefacts when I add Bloom.

Here's the render again:

This looks pretty good, and you could stop here.

Lines

Unfortunately the only way I know how to create lines as a separate layer is with Cycles.

I used the technique from a guide to Blender freestyle rendering with Eevee and Cycles, which I will briefly summarise here:

You can now render the lines.

Switching back and forth:

Here's the rendered lines:

Post Processing

I use Clip Studio Paint but you could do something similar with any art program with layers, like Krita, GIMP, or FireAlpaca.

From bottom to top, the layers are:

There is a mask on the lines folder which erases the lines here and there with a soft edged brush to make things look more organic.

Here's the texture I use for the soft light layer, feel free to use it in your own renders.

And here is the final image!

I'm still working out how to do night versions of these backgrounds, so a tutorial on that will have to wait. I'm also pondering adding some paint-stroke-esque textures.