Multiple File Outputs in Blender 5.0

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This is an update to the "Rendering multiple outputs from multiple cameras" section in Miscellaneous Tools for 3D Backgrounds to take advantage of new features in Blender 5.0. It doesn't render from multiple cameras, but does render multiple outputs.

The method below saves images in the form "[Camera][Socket]" eg houseMist.png is the Mist image for the camera named "house". I haven't managed to get it to save to seperate folders yet but it should be possible. To render multiple camera outputs you'd probably still need a script, but I haven't written one yet.

Check out the Blender docs on File Output Node and File Paths for more information.

Rendering multiple files in the Compositor

First, create whatever render layers you want. Here's mine:

Now, set up the compositor:

Now just choose "Render Image" from the render menu and everything should be saved correctly. If you change the active camera, the saved image names should update automatically.