Guide to to the Spiral Atlas Spritemaker

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This is a guide to using the Spiral Atlas Spritemaker. There is also a tutorial and example game.

Note that some details may change over time. Screenshots were taken in Firefox on a Mac.

Contents:

Main page

main page boxes

The main page has three sections:

  1. Menu bar
  2. Sprite
  3. Settings tabs

There may also be some developer information text at the bottom if I forgot to disable it.

Menu Bar

menu bar

The save files are in json format, but can be read in any text editor, and contain some relatively human readable information at the start. If you hit a major bug, please send me the save file to help me figure out what went wrong.

Unfortunately, updates to the code often make old saves inaccurate or unusable. If the spritemaker isn't loading a save file correctly, you can open the save file in a text editor, then re-input your choices into the spritemaker.

Sprite

You can usually also save the sprite by right clicking, or hold-clicking on mobile. If it's not working, try using a different browser.

Sprite settings drop-down

Diagram of how preview = head + expression + outfit

If you are using the Spritemaker as a dollmaker, creating complete images to use as-is, you'll just use the preview mode.

If you are creating a visual novel sprite with multiple expressions then save the head, expressions, and outfit separately. In your game code, layer these images in the order head, expression, outfit.

If you would prefer your game to use separate mouths/eyes/eyebrows instead of combined expressions, cut the expression images into parts in an image editor.

Settings tabs

Colouring

Colouring

Choose the hair, eye, and skin colour by clicking on the little colour square and using the colour picker. The colour picker has multiple options such as RGB sliders and inbuilt html colours.

There are some example colours below the buttons, which you can use the colour picker on.

Body/Hair

Note that the colour of hair/skin etc is set in the "colouring" tab.

body/hair

Clothes

clothes

Below the buttons are some example five colour palettes. One way to create a harmonious colour scheme for your character is to pick the colours for the clothes and accessories from one of these palettes. You can also pick colours from an image on your desktop.

Accessory

This works similarly to the clothes tab.

Accesory

Expression

Each sprite has a number of expressions eg happy, sad etc. This is to make it easier to save a sprite with multiple expressions within a single save file. You can ignore the names and make other expressions if you want.

Note that the overall eye shape is set in body/hair.

Expression

Randomise

Note: "Randomised" expressions pick from one of the expression presets.

randomise

Randomise

Body/Colouring

Outfit

Customise

Display

display