A Basic Guide to Visual Novels

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I looked around for something to include in my games and couldn't find one. Feedback very welcome, I am sure I got some of this wrong.

So! A visual novel, or VN, is an illustrated interactive story. The aim of a visual novel is not to "win" but to create an enjoyable story.

A visual novel largely consists of a sequence of static screens that the player clicks through, a bit like panels of a comic. Most of the screens contain dialogue or narration. Some contain choices that change the direction of the story.

The player character, or PC, is the viewpoint character of the game, whose actions the player controls.  Making choices in a visual novel is usually a mixture of "what feels in character for the PC" and "what will get the story outcome I want".

Here is a screenshot from SOON of the player character deciding to reason with a robot or run away:

A wheelchair using person considers a small robot, overlaid by the choices Reason With The Machine and Run Away

Choices often affect how the characters of the game feel about the player character, and how the game models the PC's personality. One common approach is a point system eg if you make the character Bob like the PC more you gain "Bob points", or if you make the PC behave in a cruel way you gain "cruelty points".

Common visual novel structures:

(nb I am not sure "branching paths" is the right term)

Common visual novel genres:

My visual novels:

Other common terms and concepts:

These are mostly Japanese, since they invented the Visual Novel genre, but are often used differently in English to Japanese.

More links: